· Föderation EN Sa 20.04.2024 10:02:30 @PixelDroid @artectrex Love the idea behind Bunny, and am sorely missing a good FOSS Video/Audio editor. I read the blog post and I am excited by the idea of extensibility by using shaders, but also a bit daunted... Ideally, I would love to see more "basic" color correction and editing features... Would shaders tested in Shader Editor by Markus Fisch, for instance, but compatible? How would it work for new shaders to be edited? Would you have a built-in GUI for edit/testing shaders? |
Föderation EN Sa 20.04.2024 10:09:13 @Brett_E_Carlock @PixelDroid there will be a UI to add or edit new custom filters, which can be tested on the current image. At first at least, the shaders will have a simple function signature that is a bit more limited than what seems to be possible with the shader editor. Maybe at a later stage we will be able to extend that a bit, but there is a constraint that is due to how the shaders are applied in a layered fashion. |
Föderation EN Sa 20.04.2024 10:40:29 @artectrex I do not know any shader language (do Quake3 .shaders count 🤣), but would likely want to contribute boring things like White Balance, RGB channel sliders, etc if I can learn it. As an aside, is changing format and resolution out of scope, especially for video? I use Video Transcoder by brarcher for downscaling, dropping framerate, compressing, etc to share outside of things like Threema that need small. |
Föderation EN Sa 20.04.2024 10:44:27 @Brett_E_Carlock @PixelDroid anything that you can convince me is useful and can be done using ffmpeg is in scope. Of course, this needs to be balanced with UI/UX constraints, and developer time in terms of how much additional UI flows need to be made is the main constraint. For example for the cropping 99% of the work was the UI for the cropping interface, adding the additional ffmeg call is trivial. |