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artectrex

· Föderation EN Sa 20.04.2024 10:09:13

@Brett_E_Carlock @PixelDroid there will be a UI to add or edit new custom filters, which can be tested on the current image.

At first at least, the shaders will have a simple function signature that is a bit more limited than what seems to be possible with the shader editor. Maybe at a later stage we will be able to extend that a bit, but there is a constraint that is due to how the shaders are applied in a layered fashion.

Brett Edmond Carlock

Föderation EN Sa 20.04.2024 10:40:29

@artectrex
Thanks for the excellent answer!

I do not know any shader language (do Quake3 .shaders count 🤣), but would likely want to contribute boring things like White Balance, RGB channel sliders, etc if I can learn it.

As an aside, is changing format and resolution out of scope, especially for video? I use Video Transcoder by brarcher for downscaling, dropping framerate, compressing, etc to share outside of things like Threema that need small.

@PixelDroid

artectrex

Föderation EN Sa 20.04.2024 10:44:27

@Brett_E_Carlock @PixelDroid anything that you can convince me is useful and can be done using ffmpeg is in scope. Of course, this needs to be balanced with UI/UX constraints, and developer time in terms of how much additional UI flows need to be made is the main constraint. For example for the cropping 99% of the work was the UI for the cropping interface, adding the additional ffmeg call is trivial.